542 lines
14 KiB
Dart
542 lines
14 KiB
Dart
import 'package:flutter/material.dart';
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import 'dart:math';
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void main() {
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runApp(const TripleTriadApp());
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}
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class TripleTriadApp extends StatelessWidget {
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const TripleTriadApp({super.key});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Triple Triad',
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debugShowCheckedModeBanner: false,
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theme: ThemeData(
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colorScheme: ColorScheme.fromSeed(seedColor: Colors.purple),
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useMaterial3: true,
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),
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home: const GameScreen(),
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);
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}
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}
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class Card {
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final String name;
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final int top;
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final int right;
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final int bottom;
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final int left;
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final Color color;
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final String owner;
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Card({
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required this.name,
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required this.top,
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required this.right,
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required this.bottom,
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required this.left,
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required this.color,
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this.owner = '',
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});
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Card copyWith({String? owner}) {
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return Card(
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name: name,
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top: top,
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right: right,
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bottom: bottom,
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left: left,
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color: color,
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owner: owner ?? this.owner,
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);
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}
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}
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class GameScreen extends StatefulWidget {
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const GameScreen({super.key});
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@override
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State<GameScreen> createState() => _GameScreenState();
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}
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class _GameScreenState extends State<GameScreen> {
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List<Card?> board = List.filled(9, null);
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List<Card> playerHand = [];
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List<Card> aiHand = [];
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Card? selectedCard;
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String currentPlayer = 'player';
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int playerScore = 5;
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int aiScore = 5;
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bool gameOver = false;
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final List<Card> allCards = [
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Card(name: 'Dragon', top: 9, right: 6, bottom: 2, left: 8, color: Colors.red.shade700),
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Card(name: 'Phoenix', top: 7, right: 7, bottom: 7, left: 2, color: Colors.orange.shade700),
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Card(name: 'Ifrit', top: 9, right: 8, bottom: 2, left: 6, color: Colors.red.shade600),
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Card(name: 'Shiva', top: 6, right: 7, bottom: 4, left: 9, color: Colors.blue.shade700),
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Card(name: 'Bahamut', top: 9, right: 9, bottom: 6, left: 4, color: Colors.purple.shade700),
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Card(name: 'Leviathan', top: 7, right: 5, bottom: 8, left: 7, color: Colors.blue.shade600),
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Card(name: 'Odin', top: 8, right: 8, bottom: 5, left: 3, color: Colors.grey.shade700),
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Card(name: 'Titan', top: 8, right: 4, bottom: 8, left: 6, color: Colors.brown.shade700),
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Card(name: 'Ramuh', top: 4, right: 9, bottom: 5, left: 8, color: Colors.yellow.shade800),
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Card(name: 'Carbuncle', top: 8, right: 4, bottom: 4, left: 8, color: Colors.green.shade700),
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];
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@override
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void initState() {
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super.initState();
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_initGame();
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}
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void _initGame() {
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final shuffled = List<Card>.from(allCards)..shuffle();
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playerHand = shuffled.sublist(0, 5).map((c) => c.copyWith(owner: 'player')).toList();
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aiHand = shuffled.sublist(5, 10).map((c) => c.copyWith(owner: 'ai')).toList();
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board = List.filled(9, null);
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selectedCard = null;
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currentPlayer = 'player';
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playerScore = 5;
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aiScore = 5;
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gameOver = false;
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setState(() {});
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}
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void _selectCard(Card card) {
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if (currentPlayer != 'player' || gameOver) return;
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setState(() {
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selectedCard = card;
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});
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}
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void _placeCard(int position) {
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if (board[position] != null || selectedCard == null || gameOver) return;
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if (currentPlayer != 'player') return;
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setState(() {
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board[position] = selectedCard;
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playerHand.remove(selectedCard);
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selectedCard = null;
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});
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_checkCaptures(position, 'player');
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_updateScore();
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if (_isGameOver()) {
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_endGame();
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return;
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}
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currentPlayer = 'ai';
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Future.delayed(const Duration(milliseconds: 800), _aiTurn);
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}
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void _aiTurn() {
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if (aiHand.isEmpty || gameOver) return;
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// Simple AI: find best move
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int bestPosition = -1;
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int bestCaptures = -1;
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Card? bestCard;
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for (var card in aiHand) {
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for (int i = 0; i < 9; i++) {
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if (board[i] == null) {
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int captures = _simulateCaptures(i, card, 'ai');
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if (captures > bestCaptures) {
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bestCaptures = captures;
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bestPosition = i;
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bestCard = card;
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}
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}
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}
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}
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if (bestCard != null && bestPosition != -1) {
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setState(() {
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board[bestPosition] = bestCard;
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aiHand.remove(bestCard);
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});
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_checkCaptures(bestPosition, 'ai');
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_updateScore();
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if (_isGameOver()) {
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_endGame();
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return;
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}
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currentPlayer = 'player';
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}
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}
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int _simulateCaptures(int position, Card card, String owner) {
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int captures = 0;
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final row = position ~/ 3;
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final col = position % 3;
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// Check top
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if (row > 0) {
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final topCard = board[position - 3];
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if (topCard != null && topCard.owner != owner && card.top > topCard.bottom) {
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captures++;
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}
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}
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// Check right
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if (col < 2) {
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final rightCard = board[position + 1];
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if (rightCard != null && rightCard.owner != owner && card.right > rightCard.left) {
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captures++;
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}
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}
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// Check bottom
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if (row < 2) {
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final bottomCard = board[position + 3];
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if (bottomCard != null && bottomCard.owner != owner && card.bottom > bottomCard.top) {
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captures++;
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}
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}
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// Check left
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if (col > 0) {
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final leftCard = board[position - 1];
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if (leftCard != null && leftCard.owner != owner && card.left > leftCard.right) {
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captures++;
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}
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}
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return captures;
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}
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void _checkCaptures(int position, String owner) {
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final card = board[position]!;
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final row = position ~/ 3;
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final col = position % 3;
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// Check top
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if (row > 0) {
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final topPos = position - 3;
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final topCard = board[topPos];
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if (topCard != null && topCard.owner != owner && card.top > topCard.bottom) {
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board[topPos] = topCard.copyWith(owner: owner);
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}
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}
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// Check right
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if (col < 2) {
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final rightPos = position + 1;
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final rightCard = board[rightPos];
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if (rightCard != null && rightCard.owner != owner && card.right > rightCard.left) {
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board[rightPos] = rightCard.copyWith(owner: owner);
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}
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}
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// Check bottom
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if (row < 2) {
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final bottomPos = position + 3;
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final bottomCard = board[bottomPos];
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if (bottomCard != null && bottomCard.owner != owner && card.bottom > bottomCard.top) {
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board[bottomPos] = bottomCard.copyWith(owner: owner);
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}
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}
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// Check left
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if (col > 0) {
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final leftPos = position - 1;
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final leftCard = board[leftPos];
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if (leftCard != null && leftCard.owner != owner && card.left > leftCard.right) {
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board[leftPos] = leftCard.copyWith(owner: owner);
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}
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}
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}
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void _updateScore() {
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int pScore = playerHand.length;
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int aScore = aiHand.length;
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for (var card in board) {
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if (card != null) {
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if (card.owner == 'player') pScore++;
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else aScore++;
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}
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}
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playerScore = pScore;
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aiScore = aScore;
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}
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bool _isGameOver() {
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return board.every((cell) => cell != null);
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}
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void _endGame() {
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setState(() {
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gameOver = true;
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});
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: const Color(0xFF1a1a2e),
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appBar: AppBar(
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title: const Text('Triple Triad'),
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backgroundColor: const Color(0xFF16213e),
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actions: [
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IconButton(
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icon: const Icon(Icons.refresh),
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onPressed: _initGame,
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),
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],
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),
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body: SafeArea(
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child: Column(
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children: [
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// AI Hand
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Container(
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height: 100,
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padding: const EdgeInsets.all(8),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: aiHand.map((card) => Padding(
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padding: const EdgeInsets.symmetric(horizontal: 4),
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child: _buildMiniCard(card, false),
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)).toList(),
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),
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),
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// Score
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 8),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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_buildScoreCard('AI', aiScore, Colors.red.shade700),
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_buildScoreCard('Player', playerScore, Colors.blue.shade700),
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],
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),
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),
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// Game Board
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Expanded(
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child: Center(
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child: AspectRatio(
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aspectRatio: 1,
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child: Container(
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padding: const EdgeInsets.all(16),
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child: GridView.builder(
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physics: const NeverScrollableScrollPhysics(),
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 3,
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crossAxisSpacing: 8,
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mainAxisSpacing: 8,
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),
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itemCount: 9,
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itemBuilder: (context, index) {
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return GestureDetector(
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onTap: () => _placeCard(index),
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child: _buildBoardCell(board[index]),
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);
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},
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),
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),
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),
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),
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),
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// Player Hand
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Container(
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height: 120,
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padding: const EdgeInsets.all(8),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: playerHand.map((card) => Padding(
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padding: const EdgeInsets.symmetric(horizontal: 4),
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child: GestureDetector(
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onTap: () => _selectCard(card),
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child: _buildHandCard(card, selectedCard == card),
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),
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)).toList(),
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),
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),
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if (gameOver)
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Container(
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padding: const EdgeInsets.all(16),
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child: Column(
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children: [
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Text(
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playerScore > aiScore ? 'You Win!' : playerScore < aiScore ? 'AI Wins!' : 'Draw!',
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style: const TextStyle(
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fontSize: 24,
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fontWeight: FontWeight.bold,
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color: Colors.white,
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),
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),
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const SizedBox(height: 8),
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ElevatedButton(
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onPressed: _initGame,
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child: const Text('New Game'),
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),
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],
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),
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),
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],
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),
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),
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);
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}
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Widget _buildScoreCard(String label, int score, Color color) {
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return Container(
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padding: const EdgeInsets.symmetric(horizontal: 24, vertical: 12),
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decoration: BoxDecoration(
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color: color,
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borderRadius: BorderRadius.circular(8),
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),
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child: Column(
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children: [
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Text(
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label,
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style: const TextStyle(color: Colors.white, fontSize: 12),
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),
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Text(
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'$score',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 24,
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fontWeight: FontWeight.bold,
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),
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),
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],
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),
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);
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}
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Widget _buildBoardCell(Card? card) {
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if (card == null) {
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return Container(
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decoration: BoxDecoration(
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color: const Color(0xFF0f3460),
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borderRadius: BorderRadius.circular(8),
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border: Border.all(color: Colors.white24),
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),
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);
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}
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return _buildFullCard(card);
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}
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Widget _buildHandCard(Card card, bool selected) {
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return Container(
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width: 70,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(8),
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border: Border.all(
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color: selected ? Colors.yellow : Colors.transparent,
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width: 3,
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),
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),
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child: _buildFullCard(card),
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);
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}
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Widget _buildMiniCard(Card card, bool faceUp) {
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return Container(
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width: 50,
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decoration: BoxDecoration(
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color: faceUp ? card.color : Colors.grey.shade800,
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borderRadius: BorderRadius.circular(6),
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border: Border.all(color: Colors.white24),
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),
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);
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}
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Widget _buildFullCard(Card card) {
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final isPlayerCard = card.owner == 'player';
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return Container(
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decoration: BoxDecoration(
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color: isPlayerCard ? Colors.blue.shade700 : Colors.red.shade700,
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borderRadius: BorderRadius.circular(8),
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border: Border.all(color: Colors.white24, width: 2),
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),
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child: Stack(
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children: [
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Center(
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child: Text(
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card.name,
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style: const TextStyle(
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color: Colors.white,
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fontSize: 10,
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fontWeight: FontWeight.bold,
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),
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textAlign: TextAlign.center,
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),
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),
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Positioned(
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top: 4,
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left: 0,
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right: 0,
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child: Center(
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child: Text(
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'${card.top}',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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Positioned(
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right: 4,
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top: 0,
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bottom: 0,
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child: Center(
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child: Text(
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'${card.right}',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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Positioned(
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bottom: 4,
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left: 0,
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right: 0,
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child: Center(
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child: Text(
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'${card.bottom}',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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Positioned(
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left: 4,
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top: 0,
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bottom: 0,
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child: Center(
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child: Text(
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'${card.left}',
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style: const TextStyle(
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color: Colors.white,
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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),
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),
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],
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),
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);
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}
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}
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